[MS] Unit Roster Update 22OCT21

Poster by Kevin Tong (Mondo)

This week’s update is Pacific Rim which will give you more units to use with the new “Defend The City / Rampage” game type.  If you’ve never seen Pacific Rim it’s a very fun and well directed movie by Guillermo del Toro starring giant robots called “Jaegers” and their two synchronized pilots who defend Earth from giant monsters called Kaiju that come through a breach between worlds under the Pacific Ocean.  If you’re a fan of Godzilla vs Mechagodzilla then this movie should be right up your alley.  Here’s an example scene from the movie: https://www.youtube.com/watch?v=dLptjP1RKmQ

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[MS] Unit Roster Update 15OCT21

Last week we released the Defend the City | Rampage game type as well as units from Neon Genesis Evangelion (TV) including three Evas and two Angels, Sachiel and Shamsel.  This week we are releasing the 6th, 7th, 13th and 14th angel.  Next week we’ll be switching things up and releasing units from Pacific Rim to give you more ways to make use of the Defend the City | Rampage game mode.

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MechaStellar – Unit Roster Update 08OCT21

This week’s update involves a number of rules update and unit profile sheet updates which can be found on the download page here.  A round-by-round example of player was also posted this week which can be found here: Setup, Round 1, Round 2, Round 3, Round 4, Round 5.  Next week we’ll be releasing additional units for Neon Genesis Evangelion (TV).  Below are a few highlights of the changes that were made over the last month and a half.

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[MS] Design Goals – Cross Era and Cross Universe Compatibility

One of our design goals was to ensure there is some compatibility between both eras and different mecha universes.  Cross Era compatibility would let you reenact the Jaburo drop in Zeta Gundam or the Assault on Torrington in Unicorn where you field units from different time periods and have them at least stand a chance against newer models.  Cross universe compatibility would let you mix Gundam and Evangelion for instance, or Gurenn Lagann and Getter Robo like you would in a Super Robot Wars style game. 

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[MS] – Readjusting Shooting Actions for Gigas Units

In the past we allowed Gigas units to fire as many weapons as they wanted to, as long as they had a big enough reactor to power each weapon.  This lended itself well to any Mecha series where they will be loaded with guns, missiles, lasers, beams etc.  We initially came up with this rule since we wanted units like Big Zam, a mobile fortress, to be able to fire off multiple weapons at once, same for other Mobile Armors like the Dendrobium Orchis or the Neue Ziel. 

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MechaStellar – Example of Play – Round 4

Okay then, with severe casualties on both sides we are heading into the homestretch of this battle. Last round closed out with several powerful units in Melee and a handful of survivors engaged in ranged combat. For this round the both the Federation and Zeon have 4 Momentum to start. Zeon wins the roll off and goes first.

If you have any questions about this round don’t hesitate to ask in the comments below.

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MechaStellar – Example of Play – Round 3

Alright, so we ended last round with the Zeon player ambushing their 3 Hy-Goggs near the heaviest action hoping to reverse the tide of this conflict. So far Zeon has sustained several casualties and their Commander is one hit away from being destroyed. For this round the Federation has 6 Momentum and the Zeon player has 2 Momentum to start. They roll off and the Zeon player goes first.

If you have any questions about this round don’t hesitate to ask in the comments below.

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MechaStellar – Example of Play – Round 2

Alright, so we ended last round with the Zeon player ambushing his 3 Z’Goks and returning the 3 Hy-Goggs into reserves to Ambush later. For this round the Federation has 6 Momentum and the Zeon player has 2 Momentum to start. They roll off and the Federation player goes first.

If you have any questions about this round don’t hesitate to ask in the comments below.

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